LEAGUE CONSTITUTION

LEATHERHEAD STRAT FOOTBALL (L.S.F.L.) LEAGUE CHARTER
 (Last updated 11/1/2013)

INFRASTRUCTURE

Vinny Mancini and Mike Roses will serve as Commissioners for the Leatherhead Strat Football League.  Other league members will assist in the administrative duties as needed.  The league membership as a whole will vote on key issues.


LEAGUE STRUCTURE

The league will consist of 12 owned teams arranged in one conference of two divisions each.  Each division will have 6 teams.  Each team will play each opponent in its division twice and four teams in the other conference for a total of 14 games.  The conference will be named the National Football League (NFL).  The two divisions will be named the East Division and the West Division. 

The 2 division winners will play each other in a neutral site for the Championship.  At the end of the regular season, if two or more divisional winners are a special playoff will be conducted among the tied teams to reduce the field to just one team.  This special playoff will be considered to be part of the post-season playoff structure and will not be included in the regular season’s statistics.

Each week of the season will start on a Monday and end on a Sunday.  Coaches will be required to play one game every week, with the host team being responsible to submit the files to the league statistician.

UN-OWNED TEAMS:  Starting in 1962 there will be 2 un-owned teams.  The players on these un-owned teams will be available for drafting by the 12 existing teams.

DIVISIONAL ALIGNMENT:  Teams will be assigned to each division using the following guidelines beginning with the 1962 season:

(A)             Each of the 12 teams will be seeded from 1 to 12 in the exact opposite order of the first round of the LSFL Free Agent Draft.  Thus, the team drafting first will be seeded 12th; the team drafting second will be seeded 11. In case of identical records NFL tiebreakers will determine placement.

(B)              The teams seeded: 1st, 3rd, 5th, 7th, 9th & 11th will be placed in the East Division, while the teams seeded: 2nd, 4th, 6th, 8th, 10th & 12th will be placed in the West Division.


YEAR OF PLAY

The year of play will be the NFL year that the current card set is based on.

TEAM NAMES

Coaches will use the team names of the NFL team they originally select from their initial L.S.F.L. season.

LIFESPAN OF THE LEAGUE

L.S.F.L.  shall play every season released by Strat-O-Matic from 1962 to 1973. The lifespan of the league may extend beyond 1973 if approved by a majority vote of the active coaches playing in L.S.F.L. any time before the conclusion of the 1973 L.S.F.L. season.

ROSTERS

The definition of a rated player (for all purposes) is:  A player that receives from SOM a passing card, a running card, a pass receiving card, a kicking card, a punting card, a punt-returning card, or a kickoff-returning card, or who’s name appears on a Team Offense card or Team Defense card, in the current year’s card set.

The definition of a non-rated player (for all purposes) is:  An owned player that received from SOM a passing card, a running card, a pass receiving card, a kicking card, a punting card, a punt-returning card, or a kickoff-returning card, or who’s name appeared on a Team Offense card or Team Defense card, in a prior year but not in the current year’s card set.  A team retains ownership of a non-rated player until cut or traded.  Non-rated players count against the maximum limit of 47 players on a team.  They do NOT help a team, however, meet the minimum requirements at ANY position.  They do NOT count against the maximum limit at ANY position.  If a non-rated player is cut by a team for any reason he is NOT added to the Free Agent Player Pool.

The definition of a Rookie Free Agent is:  An unowned player that has been rated by SOM for the first time in the current season.  Rookie players have a team designation of ROK in the Rookie Draft Pool page of the L.S.F.L.  Draft Workbook.

The definition of a Veteran Free Agent is:  An unowned player that has been rated by SOM in the current season and in one or more seasons prior to the current season.  Veteran players have a team designation of VET in the Veteran Draft Pool page of the L.S.F.L. Draft Workbook.

The CUTDOWN DEADLINE is the point where all teams, both owned and unowned, are required to comply with the maximum roster limit of 47 total players (rated and non-rated).  This deadline will be announced in the L.S.F.L. Draft Workbook.

The TRADING DEADLINE is the point where all teams are required to comply with the minimum positional requirements for ALL positions.  It is also the end of the trading period.  This deadline will be announced in the L.S.F.L. Draft Workbook. 

MINIMUM ROSTER REQUIREMENTS BY POSITION

The minimum requirements by position group are listed below.  Please note that these requirements are for RATED players.  Non-rated players may not satisfy a minimum requirement.  The position groups are comprised of one or more roster positions.  A player will only count at one position.  If a player is listed with more than one roster position, he will only count at one position (coach’s choice).  The exception to this rule is special teams players.  A player who kicks, punts, returns kickoffs or returns punts may satisfy the minimum requirement for his special teams position AND also for one of his other listed, non-special teams positions.  A player who has multiple special teams positions may satisfy the minimum requirements for each of the special teams positions he is listed for AND also for one of his other listed, non-special teams positions.

All minimum positional requirements must be met by the TRADING DEADLINE.  Teams that fail to meet the minimum positional requirements at any roster position will have a player assigned to their team, at the discretion of the commissioner, in order to bring their roster into compliance.  This player will be the worst (in the opinion of the commissioner) player available at his position.  Any player assigned by the Commissioner will count against the 47-player maximum limit.

Please be aware that this rule applies to ALL positions, even kicker, punter, kickoff returner, punt returner and quarterback.  Remember, one of the minimum positional requirements is that you must have a rated QB on your roster with at least 50 pass attempts in the AFL or NFL season that the current card set is based on.
Position Group          Minimum          Maximum          Roster positions that comprise this group

Quarterback                             2 *               None             QB
Running Back                           4                  None             HB, FB
Wide Receiver                          5                  None             WR
Tight End                                  2                  None             TE

Offensive Tackle                      3                  None             ORT, OLT, OT
Offensive Guard                       3                  None             ORG, OLG, OG
Center                                      2                  None             C
You must have at least 9 rated offensive linemen on your roster.**

Defensive End                          3                  None             LDE, RDE, DE
Defensive Tackle                      3                  None             LDT, RDT, DT
You must have at least 7 rated defensive linemen on your roster.

Outside Linebacker                   3                  None             LOB, ROB, OLB, LB
Middle Linebacker                    2                  None             MLB, LB
You must have at least 6 rated linebackers on your roster.

Cornerback                              3                  None             LCB, RCB, CB, DB
Safety                                       3                  None             SS, FS, S, DB
You must have at least 7 rated defensive backs on your roster.

* Each team must have at least ONE quarterback that threw 50 or more passes in the AFL or NFL season that the current card set is based on.

** If a team has three or more rated tight ends on its roster, it may count one of the tight ends as an offensive lineman (any position).

SPECIAL TEAMS

Kickers:  Each team must have at least one kicker.

Punters:  Each team must have at least one punter.

Kickoff returners:   Each team must have at least one player on its roster that can return kickoffs.  Any kickoff returner can function as a lone kickoff returner.

Punt returners:  Each team must have at least one player on its roster that can return punts.  Any punt returner can function as a lone punt returner.

Coverage Cards:  These cards will be based upon the Kickers/Punters that the L.S.F.L. team uses as their designated Kicker/Punter for the season.  While therer may be additional Kickers and Punters on a teams roster, it is only the designated Kicker and designated Punter whose coverage card will be used.

INAUGURAL LEAGUE DRAFT

The league will begin with 12 coaches.  A lottery will determine the order in which the 12 coaches can select their teams. Once the order is determined each coach will select his 1962 N.F.L. team.  From that team each coach will then select 5 players that he wishes to declare his “Franchise Players”.  The league Free Agent draft will consist of all remaining unprotected players.  The draft order will be in inverse order of the 1962 teams final record:
Rams-Vikings-Eagles-Cardinals-Cowboys-Redskins-49ers-Browns-Colts-Bears-Steelers-Lions-Giants-Packers
This will be a straight, not serpentine draft. (Note)Bears – Steelers (if taken) will alternate positions every other round.  The teams will continue to draft until they reach their 47-player limit. 

**Individual team draft option
Any team may elect to protect up to an additional 5 players prior to the start of the draft.  However, each additional protected player then displaces that teams draft pick.  For example, if the Eagles would protect 4 additional players they would not make a draft selection until pick number three in round 5.  If the Packers protect an additional two players they won’t make a draft selection until the final pick of round three etc;


Subsequent Years:
ROOKIE/FREE AGENT DRAFT

All teams will participate in an 8-round draft, to be held one month prior to the start of the season.  The Rookie/Free Agent Draft ends with the last pick of the 8th round.  The draft order for each round will be the same.  Teams will be ranked in order of their winning percentages from the previous season, in ascending order, with the lowest winning percentage ranked first, with two exceptions:  the runner-up in the championship game will always be ranked next to last, while the winner of the championship game will always be ranked last.


Teams that are tied with the same winning percentages will be ranked in odd-numbered rounds using the following tiebreakers:  (1) winning percentage in common games involving the tied teams, with the lowest winning percentage being ranked first; (2) schedule difficulty, with the lowest winning percentage being ranked first; (3) chance.  Teams that are tied with the same winning percentage will have their order reversed on even-numbered rounds.

The league will determine the actual method of drafting and it’s members.  It will either be a Live Draft using a chartroom or the draft with be conducted via league wide email. Draft picks will be untimed, at least in the first two rounds.  Each round should last approximately 30 minutes.  If this schedule cannot be met then time limits will be imposed for all teams as follows:

Three minutes per draft pick.  An additional minute will be given to a coach who is drafting for one or more other teams in addition to his own team, and for coaches that are involved in the active administration of the draft.  If a team fails to exercise its draft pick in its allotted time, then that team is considered to have passed.  A team can also voluntarily announce that it is passing on a draft pick.  A team that has passed on a draft pick may exercise it at any time until the conclusion of the draft.  Once the 8th round is completed, a team loses all rights to any draft pick that it passed on.

Draft Pool Eligibility:  All rookie and free agents.


SUPPLEMENTAL DRAFT

All teams, both owned and unowned, may participate in the Supplemental Draft.  Participation is optional for owned teams.  The draft order in each round will be the same as for the same round in the Rookie Draft.

The Supplemental Draft is a 3-round, (method to be determined) draft held within one week after completion of the Rookie/F.A. Draft.  Coaches wishing to participate in the draft may do so by drafting live in the chat room, by designating another coach to draft for them in the chat room, or by submitting a list of players to be drafted to the Commissioner.

If you wish to participate in the Supplemental Draft via list then you must submit TWO lists to the Commissioner via email at least one minute before the scheduled start time of the Supplemental Draft.  The first list, the “draft list”, contains the names of players that the coach wishes to draft.  The second list, the “cut list”, contains the names of players that the coach wants to cut in order to make room for the new players.  The “cut list” may only contain the names of players that are on a coach’s roster prior to the start of the Supplemental Draft.

Draft Pool Eligibility:  All players listed on the SUPPLEMENTAL DRAFT POOL page in the L.S.F.L. Draft Workbook.  This includes players not taken in the Rookie Draft and any rated players cut by teams for any reason on or before the Cutdown Deadline.  Non-rated players that are cut will not be added to the Supplemental Draft Pool.

Distribution of remaining players:  All players in the Supplemental Draft Pool that are not drafted will be placed into a pool of potential future draft picks.

TRADING

The trading period begins with the official start date of the season.  The trading period ends with the TRADING DEADLINE.  The dates for the start of the season and for the TRADING DEADLINE are announced in the L.S.F.L.  Draft Workbook.  Unowned teams may not trade.
Only players and draft picks may be traded.  Teams may trade draft picks that they own in the current year and in the next year only.  Teams may NOT attach conditions to a trade.  Players may not be “rented”:  when a team acquires a player through a trade the acquired player remains a permanent part of the acquiring team’s roster.
Each coach participating in a trade must send an e-mail directly to the Commissioner announcing the players and/or draft picks involved in the trade.  It is acceptable for only one participant in a trade to send the details to the Commissioner and copy all other participants in the trade, who then simply REPLY ALL to the e-mail and confirm the trade.  Trades made during a draft need only be announced and confirmed in the draft chat room.
Trade Review:  Any member (including the Commissioner) who finds a trade objectionable may contact the Commissioner and ask for a review of the trade.  The Commissioner will then convene an ad hoc committee of 2-5 coaches not involved in the trade whose only purpose will be to review the trade in question.  This committee will include the Commissioner unless the Commissioner is involved in the trade.  The committee can, by majority vote, reject the trade.  If the vote is tied, the trade is not rejected.

First-Year Restriction:  There is no restriction on the ability of first year coaches to trade.

Trades after the CUTDOWN DEADLINE:  Trades that are made after all teams comply with the 47-player roster maximum, and before the TRADING DEADLINE, must involve an equal number of players for all teams involved in the trade and may not violate the 47-player roster limit.

Trading Deadline:  No more trades may be announced after 11:00 PM, Eastern Time, on the TRADING DEADLINE.  The TRADING DEADLINE will be announced in the L.S.F.L. Draft Workbook.

PLAYOFFS

The winner of each division will qualify for the playoffs.  The non-divisional winner in each conference with the best winning percentage will qualify for the playoffs as a wild-card team.  Any team finishing the regular season with a winning percentage of .625 or better and that does not otherwise qualify for the playoffs either as a division winner or as the non-divisional winner in its conference with the best winning percentage will qualify for the playoffs as a wild-card team.

CONFERENCE  PLAYOFFS:  The seeding in the conference playoffs will be based solely on the winning percentages of each team qualifying for the playoffs.  Whether a team is a division winner or a wild-card team will have no bearing on the seedings.  The team with the best winning percentage will be seeded #1, the team with the second-best winning percentage will be seeded #2, and so on.  The #1 seed is guaranteed a BYE in the first-round of the playoffs.

    
TIES

The general rule governing all ties is that tiebreaking rules only apply to seeding or to determining division winners when the loser of the tiebreaker will still qualify for the playoffs as a wild-card team.  No team can be eliminated from the playoffs by any tiebreaking rule.


Expansion:
As the N.F.L. expands with two new teams in 1967 the league will look to add two additional coaches. If prior to 1967 there is enough interest in the league to add 6 new coaches, those coaches will take over 6 A.F.L. teams using the same inaugural draft methods as the original 12 coaches.  The difference is that the new coaches draft pool will draw from A.F.L. teams only.  If by 1967 we have 18 active coaches, we will look to add two more teams and they will draft from the fully merged A.F.L.-N.F.L. player pool, as well as from existing teams in a method to be determined.

L.S.F.L. GAME RULES

Player Positions:  A player may play any position that the Strat-O-Matic Football game allows him to play.  A player may switch positions at any time that the Strat-O-Matic Football game allows him to switch.  There are two exceptions:
(1)   A quarterback with fewer than 50 pass attempts in the AFL or NFL season that the current card set is based on may not start and may only play where noted by exception below (QB usage restrictions).
(2)   A tight end may NOT play the blocking back position, either in the game or in the depth charts, unless he is also listed in the Strat-O-Matic rosters as a BB for that season.

The chart, below, is designed to help you understand what the SOM game allows.  However, the SOM game, not this chart, is the ultimate authority on what is allowed, subject to the two exceptions listed above.

Game Position
Roster Positions that can play this game position
Right Tackle
ORT, OLT, OT
Right Guard
ORG, OLG, OG
Center
C
Left Guard
OLG, ORG, OG
Left Tackle
OLT, ORT, OT
Quarterback
QB
Fullback
FB, HB
Halfback
HB, FB
Blocking Back
Any player listed as BB in the game for that season
Running Back
HB, FB
Flanker
WR
Split End
WR
3rd wide receiver
WR
4th wide receiver
WR
Tight End
TE
2nd tight end
TE


Left End
LDE, RDE, DE
Left Tackle
LDT, RDT, DT
Right Tackle
RDT, LDT, DT
Right End
RDE, LDE, DE
Left outside linebacker
LOB, ROB, OLB, LB
Middle linebacker
MLB, LB
Right outside linebacker
ROB, LOB, OLB, LB
Linebacker
LOB, ROB, MLB, OLB, LB
Left Cornerback
LCB, RCB, CB, DB
Strong Safety
SS, FS, S, DB
Right Cornerback
RCB, LCB, CB, DB
Free Safety
FS, SS, S, DB
1st defensive back
LCB, RCB, SS, FS, CB, S, DB.
2nd defensive back
LCB, RCB, SS, FS, CB, S, DB.

Base Defense:  L.S.F.L. teams are only allowed to use the 4-3 as their base defense.

Defense Cards:  All L.S.F.L. teams will have a Defense Card based on the following:

4-3 Run Defense = Total the ratings of the four defensive linemen and add ½ the combined total of the three linebackers.

4-3 Pass Defense = Total the ratings of the four defensive backs and add ½ the combined total of the three linebackers.


Each of the different card types has a different value or threshold to achieve :
Excellent is a combined rating value of 30 or better. (30->33)
Good is a combined rating value of 27 or better but less than 30. (27->29)
Average is a combined rating value of 23 or better but less than 27. (23->26)
Poor is a combined rating value of 19 or better but less than 23. (19->22)
Very Poor is a combined rating value of less than 19. (16->19)

These values are the same for run and pass card thresholds.
There is no rounding; all decimal values are truncated. If you have a 20.75 run rating, that’s a 20, not a 21. 


The “Quarterback Starter/Reliever” rule:  If a coach voluntarily substitutes for a quarterback, the quarterback being substituted for may not return to the game.

QB Usage Restrictions:  Quarterbacks who attempted fewer than 50 passes in the AFL or NFL season that the current card set is based on may NOT be used in a L.S.F.L. game.  The number of passes attempted by each rated quarterback is listed in the rosters in the OTHER column.  There is one exception:

Blowout rule: If you enter the 4th Quarter behind by 21, or if there is 5:00 or less remaining the fourth quarter and one team is ahead by 17 points or more, then either team may play a quarterback with fewer than 50 NFL pass attempts in order to save usage for your starting Quarterback.

Restriction on the Usage of the 3-4 Defensive Alignment:  The 3-4 defensive alignment may NEVER be used in an L.S.F.L. game.

Restrictions on the Usage of the 3-3-5, 4-2-5 and the 4-1-6 Defensive Alignments:  The defense may only use the 3-3-5, 4-2-5 or the 4-1-6 defensive alignment, if the offensive alignment contains 3 or 4 wide receivers.

Restriction on SHOWING BLITZ:  There are no restrictions on a Defense showing blitz.

Penalty For Rules Violation:  The penalty for violating any of the above restrictions is the loss of a timeout at your opponent’s request.  The timeout must be taken by the offending team at the earliest possible opportunity.  If the rules violation occurs in the first half and the offending team has no more timeouts then the timeout must be taken in the second half at the first available opportunity.  If the rules violation occurs in the second half and the offending team has no more timeouts then the timeout must be taken in the overtime period, if there is one, at the first available opportunity.

Penalty For Player Overuse:  Please be careful, this is going to be strictly enforced for Quarterbacks and Running Backs.  Once a Quarterback or Running Back exceeds his 150% usage during the regular season, he is immediately ineligible to play for the remaining of the regular season and post season.  In addition, the player will be placed into the Free Agent pool for the next season’s draft.  As a rule of thumb, the N.F.L. averaged around 30 runs and 30 passes per game in this era. 30 x 14 games = 420 attempts per season.  With 150% usage this means you need to have around 280 Passing Attempts/Rushing Attempts available on your roster to begin the season.  Please plan for this in your drafting.

STRAT-O-MATIC GAME RULES

SOM Game Rules That Are Used In L.S.F.L
PENALTIES - YES,
PLAYER OVERUSAGE - YES - 150% (REGULAR SEASON) - NO (PLAYOFFS)
USE QB STARTER FILE - NO,
QB OVERUSAGE - YES - 150%
RUNNING BACK FATIGUE - YES,
HOME FIELD ADVANTAGE - NO,
LINEBACKER IN RUN CONTAINMENT - YES,
LOW-USAGE RB CONTAINMENT - YES
USE INDIVIDUALIZED FUMBLE RATINGS - YES,
DO NOT ALLOW EXCEEDING LONGEST RUN - YES
DO NOT ALLOW EXCEEDING LONGEST RECEPTION - NO
EXHAUSTED RB'S WILL GET INJURED - NO
DON'T ALLOW QB'S TO GET INJURED - NO
DUMPOFF RULE - YES
UPDATED SACK RULE - YES
IN-GAME REST SYSTEM - NO
EMPHASIZE 6-RATED LBS - YES
GREAT PLAYER IMPACT RULE - NO
LOOSER SUBSTITUTION RESTRICTIONS - YES
EMPTY FLAT PASS = GUESSED WRONG - YES
USE VARIABLE FG RULE = YES
QB END RUN LIMITS - YES,
USE ACTUAL TEAM INTERCEPTION RETURNS - YES,
USE HISTORICAL TEAM PACE - NO



SOM “Rules Through The Years” That Are Used In L.S.F.L.:  (Allow 2 Point Conversions AFL teams only), Subtract 10 yards from FG attempts, Offensive Holding= 15 yards, Spot of Kickoff= 40-yard line, No overtime, Missed Field Goals= Always Place Ball on the 20-yard line.

SOM “Rules Through The Years” That Are NOT Used In L.S.F.L.:  Use Newer Goal Posts, Stop Play on Defensive Neutral Zone Penalties, Start KO Clock When Receiver Catches the Ball, Under 2 minutes Clock runs after a sack, Stop Inadvertent Face Mask.

SOM League Options That Are Used In L.S.F.L.:  Show “Other Highlights” On Box score, Tie Games Count In Standings, Save Play Logs For Every Game.

SOM Game Options That Are Used In L.S.F.L.:  Brief play by play, Show board game details, Auto Save after Each Play, Do not allow play animation replay, Show “Other Highlights” on box score, Do not allow CM subs for human players, Use Strat-O-Matic terminology for plays.

SOM Game Options That Are NOT Used In L.S.F.L.:  All other game options may not be used in L.S.F.L.,  unless with the mutual consent of both coaches in a game. However, the use of game sounds, crowd sounds and play break sounds can be decided by each individual coach.  The use of play animation is NOT allowed unless with the mutual consent of both coaches.  If both coaches want to use play animation then the slider must be set to the fastest speed unless both coaches mutually agree to a slower speed.

POST GAME RESPONSIBILITIES

It is the responsibility of the coach that HOSTS a game to send the POST file to the Commissioner IMMEDIATELY following the conclusion of a game.  If, due to technical difficulties, both coaches take turns hosting a game, then the coach that is hosting a game when the GAME OVER message is displayed should be the one to email the POST file.

Commissioners:  Vinny Mancini – Mike Roses

*** End of Charter ***